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Wood generator

*Update: I added another type of pattern, 3 planks in one tile, plus I did a round of optimization and added more parameters to the wood grain generator, already the amount of control over each aspect is working really well. Planning on making parameter presets very soon.

I am working on a wood generator that currently allows me to have control over a lot of aspects individually. From the glossiness of the grain to the colors of the different layers of grain.

This node makes use of different handy nodes that I created for this project like a herringbone generator and color collection node with up to 6 different colors that can be changed in the parameters. This allows me to have a selected amount of colors for each layer of grain seperately.

Now I am planning on taking it to the next level with some more smaller details and make the randomization parameter a bit more advanced than just the basic randomization it does now.